Strand Bar: Forskelle mellem versioner

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(8 mellemliggende versioner af 3 andre brugere ikke vist)
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| style="text-align: center;" colspan="2" |[[File:Beach Bar.png]]
| style="text-align: center;" colspan="2" |[[File:Beach Bar.png]]


- Supplies are doubled when motivated; can be plundered when not motivated<br>
- Forsyninger fordobles når den er motiveret; Kan plyndres når den ikke er motiveret.<br>
- Renovation Kit needed to upgrade building<br>
- Renoverings sæt skal bruges for at opgradere bygning<br>
- Happiness/Great Building boosts influence supply output
- Glædes/storslåede bygninger forøger forsyningsproduktion


|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Egenskaber'''
|-
|-
| style="width: 30%;"| '''Type:'''
| style="width: 30%;"| '''Type:'''
| style="width: 70%;"| Production Building
| style="width: 70%;"| Forsynings Bygning
|-
|-
| style="width: 30%;"| '''Size:'''
| style="width: 30%;"| '''Størrelse.:'''
| style="width: 70%;"| [[File:Icon_size.png|link=]] 3x2
| style="width: 70%;"| [[File:Icon_size.png|link=]] 3x2
|-
|-
| style="width: 30%;"| '''Obtainable From:'''
| style="width: 30%;"| '''Introduceret i:'''
| style="width: 70%;"| * Summer Event 2013<br>* Soccer Event 2014<br>* Summer Event 2014<br>*  Easter Event 2015<br> * Summer Event 2015
| style="width: 70%;"| Sommer begivenhed 2013, 2014, 2015, 2016, 2017<br> Fodbold begivenhed 2014<br> Påske begivenhed 2015
|}
|}


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{| style="width: 85%; margin: auto;"
{| style="width: 85%; margin: auto;"


! Age
! Tidsalder
! Population <br>Required
! [[File:icon_population.png]] <br> Krav
! Supplies <br>per hour
! [[File:icon_supplies.png]]<br>pr Time
! Points
! [[File:Ranking Points.png]]
|-
|-


| style="color:white; background-color:#b78d13;" | Bronze Age
| style="color:white; background-color:#b78d13;" | Bronze Alder
| 12
| 12
| 42
| 42
| 30
| 30
|-
|-
| style="color:white; background-color:#984420;" | Iron Age
| style="color:white; background-color:#984420;" | Jernalder
| 24
| 24
| 88
| 88
| 48
| 48
|-
|-
| style="color:white; background-color:#4e8144;" | Early Middle Age
| style="color:white; background-color:#4e8144;" | Tidlig Middelalder
| 34
| 34
| 146
| 146
| 120
| 120
|-
|-
| style="color:white; background-color:#2f8e8e;" | High Middle Age
| style="color:white; background-color:#2f8e8e;" | Højmiddelalder
| 44
| 44
| 205
| 205
| 240
| 240
|-
|-
| style="color:white; background-color:#7f4285;" | Late Middle Age
| style="color:white; background-color:#7f4285;" | Senmiddelalder
| 53
| 53
| 271
| 271
| 360
| 360
|-
|-
| style="color:white; background-color:#ce6404;" | Colonial
| style="color:white; background-color:#ce6404;" | Kolonitiden
| 64
| 64
| 344
| 344
| 600
| 600
|-
|-
| ! style="color:white; background-color:#a72926;" | Industrial Age
| ! style="color:white; background-color:#a72926;" | Industritiden
| 73
| 73
| 417
| 417
| 1,200
| 1,200
|-
|-
| style="color:white; background-color:#b6895b;" | Progressive Era
| style="color:white; background-color:#b6895b;" | Den Progressive Æra
| 82
| 82
| 490
| 490
| 1,800
| 1,800
|-
|-
| style="color:white; background-color:#465d88;" | Modern Era
| style="color:white; background-color:#465d88;" | Moderne Æra
| 92
| 92
| 571
| 571
| 3,000
| 3,000
|-
|-
| style="color:white; background-color:#8d9292;" | Postmodern Era
| style="color:white; background-color:#8d9292;" | Den Postmoderne Æra
| 100
| 100
| 651
| 651
| 4,800
| 4,800
|-
|-
| style="color:white; background-color:#ce654a;" | Contemporary Era
| style="color:white; background-color:#ce654a;" | Nutiden
| 108
| 108
| 732
| 732
| 7,200
| 7,200
|-  
|-  
| style="color:white; background-color:#22272c;" | Tomorrow
| style="color:white; background-color:#22272c;" | Morgendagen
| 117
| 117
| 820
| 820
| 12,000
| 12,000
|-
|-
| style="color:white; background-color:#8dc73f;" | The Future
| style="color:white; background-color:#8dc73f;" | Fremtiden
| 131
| 131
| 900
| 900
| 19,200
| 19,200
|-
|-
| style="color:black; background-color:#e9f7f7;" | Arctic Future
| style="color:black; background-color:#e9f7f7;" | Den Arktiske Fremtid
| 139
| 139
| 988
| 988
| 28,800
| 28,800
 
|-
| style="color:white; background-color:#225a4b;" | Den Oceaniske Fremtid
| 147
| 1,083
| 36,000
|-
| style="color:black; background-color:#e1bfff;" | Virtuel Fremtid
| 155
| 1,171
| 48,000
|}
|}

Nuværende version fra 19. aug. 2018, 17:49

Beach Bar.png

- Forsyninger fordobles når den er motiveret; Kan plyndres når den ikke er motiveret.
- Renoverings sæt skal bruges for at opgradere bygning
- Glædes/storslåede bygninger forøger forsyningsproduktion

Egenskaber
Type: Forsynings Bygning
Størrelse.: Icon size.png 3x2
Introduceret i: Sommer begivenhed 2013, 2014, 2015, 2016, 2017
Fodbold begivenhed 2014
Påske begivenhed 2015


Tidsalder Icon population.png
Krav
Icon supplies.png
pr Time
Ranking Points.png
Bronze Alder 12 42 30
Jernalder 24 88 48
Tidlig Middelalder 34 146 120
Højmiddelalder 44 205 240
Senmiddelalder 53 271 360
Kolonitiden 64 344 600
Industritiden 73 417 1,200
Den Progressive Æra 82 490 1,800
Moderne Æra 92 571 3,000
Den Postmoderne Æra 100 651 4,800
Nutiden 108 732 7,200
Morgendagen 117 820 12,000
Fremtiden 131 900 19,200
Den Arktiske Fremtid 139 988 28,800
Den Oceaniske Fremtid 147 1,083 36,000
Virtuel Fremtid 155 1,171 48,000