Klan Ekspeditioner: Forskelle mellem versioner
Helle (diskussion | bidrag) |
Helle (diskussion | bidrag) |
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Hvis du går med i en klan eller opretter en ny klan efter at Ekspeditionen allerede begyndt, bliver du nødt til at vente indtil næste tirsdag når en ny Ekspedition begynder. | Hvis du går med i en klan eller opretter en ny klan efter at Ekspeditionen allerede begyndt, bliver du nødt til at vente indtil næste tirsdag når en ny Ekspedition begynder. | ||
== | == Ekspeditions kortet == | ||
[[File:ExpeditionMap.png|center|link=]] | [[File:ExpeditionMap.png|center|link=]] | ||
Kortet i de første 3 niveauer har, som du kan se, en jungle-tema indstilling, og er akkompagneret med lignende musik. Hver spiller i klanen skal gennemføre deres eget individuelle kort, men I deler alle den samme mållinje øverst på skærmen (eller nederst, hvis du spiller via vores mobilapp). | |||
Målbjælken viser hvor mange Ekspeditions points som din klan her opsamlet og når du når et nyt mål vil din klan vil vinde klan styrke. Den styrke din klan optjener på et døgn vil blive tilskrevet jeres konto hver dag i forbindelse med den daglige beregning. Du kan klikke på bjælken for at se flere detaljer | |||
[[File:ExpeditionGoalBar.png|center|link=]] | [[File:ExpeditionGoalBar.png|center|link=]] | ||
Ekspeditions points kommer fra de forskellige områder på kortet (kaldet "møder"). Disse kan enten løses ved kamp eller ved forhandling. Når du løser et møde vil du også få en personlig belønning fra kisten der ligger lige efter og derefter vil du være i stand til at flytte frem til det næste møde punkt. | |||
Efterhånden som du kommer længere ind på kortet, vil tågen over kortet også lette og vise yderligere mødesteder og kister. Vær opmærksom på at de store mødesteder altid vil være mere udfordrende end de små. Hvis du har tabt overblikket på kortet vil den gyldne pil altid pege på din nuværende placering! | |||
== Solving Encounters == | == Solving Encounters == |
Versionen fra 1. apr. 2023, 18:16
Hvad er Klan Ekspeditioner?
Klan Ekspeditioner er et cross-platform kooperativ Element i spillet, hvor du og dine klan kammerater kæmper eller forhandler jer gennem en række møder på kortet og på vejen opsamler personlige belønninger og klan styrke. Ekspeditioner begynder automatisk hver tirsdag og varer i 6 dage. Hver spiller, der er medlem af en klan og har nået jernalderen på det tidspunkt, hvor en Ekspedition begynder, kan bidrage til klanens succes ved at deltage i den igangværende ekspedition. Du kan få adgang klan ekspeditioner fra spillets menuknapper.
Hvis du går med i en klan eller opretter en ny klan efter at Ekspeditionen allerede begyndt, bliver du nødt til at vente indtil næste tirsdag når en ny Ekspedition begynder.
Ekspeditions kortet
Kortet i de første 3 niveauer har, som du kan se, en jungle-tema indstilling, og er akkompagneret med lignende musik. Hver spiller i klanen skal gennemføre deres eget individuelle kort, men I deler alle den samme mållinje øverst på skærmen (eller nederst, hvis du spiller via vores mobilapp).
Målbjælken viser hvor mange Ekspeditions points som din klan her opsamlet og når du når et nyt mål vil din klan vil vinde klan styrke. Den styrke din klan optjener på et døgn vil blive tilskrevet jeres konto hver dag i forbindelse med den daglige beregning. Du kan klikke på bjælken for at se flere detaljer
Ekspeditions points kommer fra de forskellige områder på kortet (kaldet "møder"). Disse kan enten løses ved kamp eller ved forhandling. Når du løser et møde vil du også få en personlig belønning fra kisten der ligger lige efter og derefter vil du være i stand til at flytte frem til det næste møde punkt.
Efterhånden som du kommer længere ind på kortet, vil tågen over kortet også lette og vise yderligere mødesteder og kister. Vær opmærksom på at de store mødesteder altid vil være mere udfordrende end de små. Hvis du har tabt overblikket på kortet vil den gyldne pil altid pege på din nuværende placering!
Solving Encounters
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.
Fighting
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.
Negotiation
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:
- Correct - your offer was accepted! However, other locals may also want this resource (though not necessarily).
- Wrong Person - your offer was rejected. But at least one other local is searching for this resource!
- Incorrect - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.
Fortifications
In level 5 of the Guild Expedition, you will be able to build fortifications to provide yourself with a bonus for that encounter only. It is possible to build fortification to aid with both defense and negotiations. Read more about the fortifications here
Expedition Difficulties
The expedition map can be completed not once, but five times per week! To conquer the map again, you have to unlock higher difficulties (level II, III,IV and V ). Click the star icon in the top left corner to open the difficulties overview:
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.
The Costs of Unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.
Guild Expedition difficulty Levels | Story |
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The first 3 levels in the Guild Expedition are the original levels and consist of 3 different maps, each with 16 encounters for you to conquer. They are considered to be the foundation of the guld Expedition and that is why the 3x 16 encounters also count as 100% completion of the Guild Expedition tournaments. | |
Guild Expedition level 4 introduced a whole new Volcano map and some improvements to make the Guild Expeditions even more rewarding and challenging. It contains six upgrade kits for buildings from the Guild Expedition and a new shrink kit. | |
Guild Expedition level 5 follows a similar format as previous levels, but with a twist! Similarly to previous levels, there will be 16 encounters for you to conquer, but on this level your army will be using the City defense boost instead of the attacking army boost. You can of course negotiate as in previous Expedition levels, however if you choose the battle option - beware! This will use your city's defensive army bonuses instead of your attacking army bonuses. |
Guild Championships
The Guild Championships take Expeditions to another level, and allow for cross world competition!
Every week your guild will be grouped together with up to 7 similarly-sized random guilds from different worlds of your language version*. During the 6-days long Expedition, you will be able to compete against them. Make sure that as many of your guild mates as possible complete the Expedition to get to the very top of the ladder!
Rewards
Temple of Relics
The Temple of Relics is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players.
It has only one passive bonus - the Relic Hunt ability.
Relics
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!
The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.
Common (Silver) | Uncommon (Gold) | Rare (Jade) |
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20 Forge Points | 100 Forge Points | Terrace Farm |
25 Goods (1 type) | 200 Goods (1 type) | Sacred Sky Watch |
5 Light Units | 10 Rogues | Fountain of Youth |
5 Ranged Units | Ritual Flame | One Up Kit |
5 Fast Units | Tribal Square | Renovation Kit |
5 Heavy Units | Small Medals Package | Store Building |
5 Artillery Units | ||
Double Blueprint | ||
Face of the Ancient | ||
Gate of the Sun God |
Building Upgrade Kits
Knowing that the popular Guild Expedition is amongst the favorite features of many, our development team decided to do some improvements to make the Guild Expeditions even more rewarding and challenging. With that, bringing six new upgrade kits for buildings from Guild Expeditions and a new shrink kit. These upgrade kits can be won in level 4 of the expedition. Here are the following additions:
Building Before | Building After | Building After | ||
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Face of the Ancient |
Face of the Ancient - Lv. 2
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Gate of the Sun God |
Gate of the Sun God - Lv. 2 | |||
Ritual Flame |
Ritual Flame - Lv. 2 |
Greater Ritual Flame (GE Difficulty 5) | ||
Tribal Square | Tribal Square - Lv. 2 | |||
Terrace Farm | Terrace Farm - Lv. 2 | |||
Sacred Sky Watch |
Sacred Sky Watch - Lv. 2 |
Divine Sky Watch (GE Difficulty 5) | ||
Fountain of Youth |
Little Fountain of Youth |