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== Specielle Bygninger ==
== Specielle Bygninger ==


[[File:icon_gift.png|50px|link=]] These buildings are '''[[Specielle Bygninger]]''' that have been available for limited periods mostly during events.
[[File:icon_gift.png|50px|link=]] Disse bygninger er  '''[[Specielle Bygninger]]''' som kun har været til rådighed for en kort periode og for det meste kun under begivenheder.

Versionen fra 11. sep. 2016, 23:49

Bygninger er nøglen til success i Forge of Empires. Hvis du vil bygge bygninger skal du simpelthen bare åbne byggemenuen i det nederste venstre hjørne af skærmen. Bygninger er sorteret i forskellige kategorier og du kan vælge dem ved hjælp af forskellige faneblade.

Building menu.jpg

Buildings have different sizes, building costs and outcome, which can vary from age to age.

You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.

You can move a building around your city grid, but you can not rotate it. You can also sell any building you don’t need any more.

Move.png

Rådhuset

The Town Hall is the main building of the town. All buildings except decorations and some special buildings have to be connected to the Town Hall via roads. It is the only building that cannot be sold and also the only building that changes its appearance when advancing through the ages.

Beboelsesbygninger

Constructionmenu residential icon.png Beboelsesbygninger er den grundlæggende bygningtype i spillet da de giver en hvis mængde befolkning og nogle mønter efter et bestemt tidsinterval. De er meget vigtige da de leverer de vigtigste betingelser for success i spillet; befolkningen og indtægterne.

Produktionsbygninger

Constructionmenu workshops icon.png Production buildings are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.

Varebygninger

Constructionmenu goods icon.png Vare bygninger er are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game.

Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.

Kultur bygninger

Constructionmenu culture icon.png Kultur bygninger er bygninger som giver glæde. De virker på samme måde som dekorationer med giver en større mængde glæde pr. areal enhed. De er ofte dyrere og skal altid være forbundet med en vej.

Decorations

Constructionmenu decoration icon.png As with Cultural Buildings, Decorations are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent.

Militær Bygninger

Constructionmenu military icon.png Militær bygninger er bygninger hvor du kan træne militær enheder. Hver bygning kan kun rekruttere en type enhed. En militær bygning har fra starten to åbne pladser som kan træne militær enheder og du kan købe yderligere to for mønter og forsyninger. Der er også en femte plads men den kan kun købes for diamanter. Vær også opmærksom på at prisen for pladserne stiger jo efterhånden som du åbner flere af dem.

Din befolkning bliver ikke påvirket når du rekruttere enheder.

Roads

Constructionmenu roads icon.png Roads are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them.

In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road

Expansions

Constructionmenu expansion icon.png Expansions allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions.

Storslåede Bygninger

Levels.png Storslåede Bygninger er specielle bygninger som er inspireret af verdenshistorien og som kan bygges og give vigtige fordele til spilleren.

Specielle Bygninger

Icon gift.png Disse bygninger er Specielle Bygninger som kun har været til rådighed for en kort periode og for det meste kun under begivenheder.