PvP Arena

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PvPArena.png

The PvP Arena is a feature for all players of a world to compete and to show their battle skills against other players on a weekly basis.

The PvP Arena will reset every Sunday, when all players will receive their rewards according to their ranking. Players who have been inactive for 2 consecutive weeks, will take their defending units back and will not receive any rewards. They can always join the PvP Arena upon request.


Upon researching the Age icon.png 'mercenaries' technology in the tech tree (available in Early Middle Ages), you will be redirected to our PvP Arena onboard's info screen, which will present basic information about the new feature. When you close it, you will be able to access the PvP Arena through the entry-point in our new off-grid building.



Battles

In the Battle tab, you can see a list of opponents, subdivided into four columns:
The first column, Level, represents the level of difficulty of your opponents, ranging from 1 to 3 stars. Greenflag.png Green flags with one star represent easy battles, while BlueFlag.png blue ones with two stars would be of a medium level, and finally, the Redflag.png red ones with three stars are the most challenging opponents.

The second column, Opponent, shows your possible targets, presenting information such as their current eras, as well as attack and defense bonuses for their defending units.

The third column, Points, will show how many ranking points you will receive upon beating this opponent. Remember that the more difficult the challenge, the higher is the amount of CombatPoints.png Combat Points at stake. In other words, you gain CP and may potentially rank up when winning, or you can also lose CP and rank down. That said, make sure to choose your opponents wisely.

Finally, the last column, Attack, offers you three buttons to battle any chosen opponent. Battling them will consume your Fil:PvP - AtemptsCoin.png attempts, which appear at the top of your screen. Altogether you have 5 attempts, and after each battle, it's necessary to wait 2 hours until an additional attempt is renewed. Nevertheless, by clicking in the + button, it is possible to purchase additional attempts with premium currency.

In case the game cannot find an opponent of your level, we will provide you with lower level opponents or even NPCs for you to battle


Army Management


On the left side of the Battle tab you can see your current Ranking and Combat Points, as well as your armies' boosts, Army Management and Reward buttons.
By pressing the Your Army Button, you will be redirected to the army management screen, similar to your main city's one, where you can define your PvP Attacking and Defending Units.



Most boosts from your Great Buildings and your Main City apply to your PvP Arena armies, including Tavern Boosts but shields for the city doesn't count. You can define your PvP Arena defending army when you first enter the Arena, which can not be used as attacking at the same time and these units will not be available in your main city any more. If your units get defeated while defending in PvP Arena you will not lose them, but they will immediately heal.

While you can see your opponent's strength you will not be able to see his units and they will appear as question marks when attacking.


Attacking vs Defending

Attacking is an active action while defending is a passive one. Attempts and Units are not lost while defending, but you can still gain or lose Combat Points (CombatPoints.png CP) as a defender, and If you end up a Weekly Arena with less CP than when you have entered, your CP will be reset to the entry amount when the league is over. Please be aware that attacking someone will automatically shuffle your list of available opponents, no matter if the battle was won or lost.

Besides that, there's no manual battle mode, which means that both attacking and defending actions are fought through auto-battles, with the units you select for attacking and defending.

The PvP Arena will also enable your Great Buildings passive skills (Icon great building bonus advanced tactics.png Advanced Tactics, Icon great building bonus fierce resistance.png Fierce Resistance, Icon great building bonus military.png Military Boost, and Icon great building bonus spoils of war.png Spoils of War), but not the active ones (Icon great building bonus critical hit chance.png Critical Hit, Icon great building bonus first strike.png First Strike and Icon great building bonus missile launch.png Missile Launch).


Ranking

All players receive a starting amount of 6000 Combat Points. As you cannot share a rank, until you begin fighting, the initial fighting will reflect global ranking. However, this will begin to change as soon as you start fighting.

The ranking is defined by the amount of Combat Points (CP) compared to the other players.
Upon opening the ranking tab, it will display the ranking for the weekly PvP Arena in progress. This way, you can keep track of both your progress and your opponents' progress.


Log

The "Log" tab will show your results from the last battles (attack and defense), as well as the time the event happened and how many points you earned or lost. With this info, you can have better strategic control over which opponents are worth fighting or simply avoiding, but remember that these logs are reset together with the Weekly Arena every Monday!


Rewards

As mentioned above, in the main window of the PvP Arena, under your profile you can see the Weekly Reward button, which will show your position in the current ranking and the Fil:PvP - ChestIcon.png rewards you can obtain based on your position.

Please keep in mind that this a weekly ranking, and that all rewards are always given on Mondays. In case you were not an active participant in the previous PvP Arena session, you will not receive any reward. Also, being inactive for two consecutive weeks will automatically kick you from the upcoming PvP session, unless you manually sign up by yourself.

The primary reward is medals. However, there are further reward chests available depending on your ranking.


Great Buildings Boosts

The following Great Buildings will work in the Arena:


Great Building Passive Bonus Active Bonus
X SS VirtualFuture Landmark1.png
Terracotta Army
Icon great building bonus advanced tactics.png Advanced Tactics

Attack and defense bonus for units
in both attacking and defending armies.

Fil:X SS ArcticFuture Landmark2.png
Arctic Orangery
Icon great building bonus critical hit chance.png Critical Hit Chance

When a unit attacks
another unit from the same age,
it has a chance of dealing 1.5
times the expected damage.

Fil:X SS ColonialAge Landmark2.png
Deal Castle
Icon great building bonus fierce resistance.png Fierce Resistance
Attack and defense bonus for units in defending army,
adds up with every Great Building
that has the same bonus.
Fil:X SS LateMiddleAge Landmark1.png
Saint Basil's Cathedral
Icon great building bonus fierce resistance.png Fierce Resistance
Attack and defense bonus for units in defending army,
adds up with every Great Building
that has the same bonus.
Fil:X SS OceanicFuture Landmark2.png
The Kraken
Icon great building bonus first strike.png First Strike

Chance to kill one enemy unit
at the start of battles
(for two-wave battles, the chance applies
only to the first wave)
.

Fil:X SS BronzeAge Landmark2.png
Statue of Zeus
Icon great building bonus military.png Military Boost

Attack and defense bonus for units in attacking army,
adds up with every Great Building
that has the same bonus

Fil:X SS EarlyMiddleAge Landmark2.png
Cathedral of Aachen
Icon great building bonus military.png Military Boost

Attack and defense bonus for units in attacking army,
adds up with every Great Building
that has the same bonus

Fil:X SS LateMiddleAge Landmark3.png
Castel del Monte
Icon great building bonus military.png Military Boost

Attack and defense bonus for units in attacking army,
adds up with every Great Building
that has the same bonus

Fil:X SS SpaceAgeMars Landmark2.png
The Virgo Project
Icon great building bonus missile launch.png Missile Launch

For the first number of battles,
there is a chance of killing half
the enemy units at the start of the battle,
for two-wave battles, the skill applies only to the first wave.

Fil:X SS VirtualFuture Landmark2.png
Himeji Castle
Icon great building bonus spoils of war.png Spoils of War

Chance of getting random reward when winning battles
(list of possible rewards detailed on the building's page).