En provinsbygning er et strategisk værktøj, der findes på Slagmarks-kortet. Hver provins kan have fra 0 til 3 byggegrunde, hvorpå bygninger kan opføres. Enhver fra en klan kan donere varer til klanskattekammeret for at hjælpe med at betale omkostningerne, men kun medlemmer med en særlig klanrolle (”slagmarkskonstruktør”) kan sætte bygninger i provinser, der ejes af deres klan. Hver 'grundlægger' og 'leder' af en klan vil også automatisk have denne rolle.
Kun de tidsaldre, der er repræsenteret i en klan, bestemmer omkostningerne ved bygning af provinsbygninger (klanskattekammeret). Disse provinsbygninger har en byggetid, og det er muligt at annullere byggeriet eller fjerne en bygning til enhver tid for at frigøre pladsen til en anden. I et sådant tilfælde returneres forbrugte ressourcer ikke til klanskattekammeret.
Når en provins erobres af en anden klan, har hver bygning (inklusive dem, der er under opførelse) en 50% chance for at blive ødelagt, og de resterende bygninger kommer den nye ejer til gode. Der er 9 forskellige strategiske bygninger til rådighed, så sørg for at I vælger klogt.
Attrapper, Fælder og Vagttårne
Tre originale Klanslagmarks-bygninger. Hvis dine fjender kæmper/forhandler i en provins med enten fælder eller attrapper, er der en chance for, at de vil lide dobbelt så meget af nedslidning.
Bygning
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Navn
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Egenskaber
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Pris
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Konstruktionstid
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Byg straks pris price
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Attrapper
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If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition.
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500
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4:00:00
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50
|
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Fælder
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Hvis en fjende kæmper eller forhandler om at erobre denne provins, er der en chance på 45 % for, at denne fjende vil lide dobbelt så meget nedslidning.
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3,000
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5:00:00
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50
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Vagttårne
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Hvis medlemmerne af klanen som ejer denne provins angriber tilstødende provinser, har de en 8% chance for ikke at øge deres nedslidningsniveau.
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500
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1:00:00
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50
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Fieldcamps
These buildings can only be build in your Guild starting province and provide 20-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
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Improvised Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
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Guild starting province.
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25000
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6:00:00
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100
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Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points.
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Guild starting province.
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40000
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12:00:00
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180
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Fortified Guild Fieldcamp
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If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points.
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Guild starting province.
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75000
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24:00:00
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250
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Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
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Improvised Barracts
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- 20% chance to gain attrition (only adjacent provinces)
- This province requires +5% advances to be conquered
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Any empty slot, excluding starting province
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2800
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02:00:00
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50
|
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Barracks
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- 40% chance to gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
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Any empty slot, excluding starting province
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5000
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02:30:00
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90
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Fortified Barracks
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- 60% chance to gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
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Any empty slot, excluding starting province
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6800
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03:00:00
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125
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Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building
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Name
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Properties
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Location
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Costs
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Construction Time
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Instant Construction price
|
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Improvised Guild Command Post
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If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
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Any empty slot, excluding starting province
|
2900
|
2:00:00
|
50
|
|
Forward Guild Command Post
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- 40% chance to gain attrition (only adjacent provinces)
- This province requires +10% advances to be conquered
- This province generates 30% more victory points.
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Any empty slot, excluding starting province
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5200
|
2:30:00
|
90
|
|
Fortified Guild Command Post
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- 60% chance to gain attrition (only adjacent provinces)
- This province requires +30% advances to be conquered
- This province generates 100% more victory points.
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Any empty slot, excluding starting province
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7000
|
3:00:00
|
125
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