KS Provins Bygninger

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Btn guild battlegrounds buildings.png

En provinsbygning er et strategisk værktøj, der findes på Slagmarks-kortet. Hver provins kan have fra 0 til 3 byggegrunde, hvorpå bygninger kan opføres. Enhver fra en klan kan donere varer til klanskattekammeret for at hjælpe med at betale omkostningerne, men kun medlemmer med en særlig klanrolle (”slagmarkskonstruktør”) kan sætte bygninger i provinser, der ejes af deres klan. Hver 'grundlægger' og 'leder' af en klan vil også automatisk have denne rolle.


Kun de tidsaldre, der er repræsenteret i en klan, bestemmer omkostningerne ved bygning af provinsbygninger (klanskattekammeret). Disse provinsbygninger har en byggetid, og det er muligt at annullere byggeriet eller fjerne en bygning til enhver tid for at frigøre pladsen til en anden. I et sådant tilfælde returneres forbrugte ressourcer ikke til klanskattekammeret.


Når en provins erobres af en anden klan, har hver bygning (inklusive dem, der er under opførelse) en 50% chance for at blive ødelagt, og de resterende bygninger kommer den nye ejer til gode. Der er 9 forskellige strategiske bygninger til rådighed, så sørg for at I vælger klogt.

Decoys, Traps and Watchtower

Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.

Building Name Properties Costs Construction Time Instant Construction price
Guild battlegrounds sector buildings decoys-a7af7a7d0.png Decoys If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. 500 Icon guild goods.png 4:00:00 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings traps-8caf5730f.png Traps If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. 3,000 Icon guild goods.png 5:00:00 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings watchtower-879aed4e2.png Watchtower If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. 500 Icon guild goods.png 1:00:00 50 Premium-3c0dba348.png



Fieldcamps

These buildings can only be build in your Guild starting province and provide 20-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.

The Guild Starting province can not be conquered by other guilds.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildFieldcamp.png Improvised Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Guild starting province. 25000 Icon guild goods.png 6:00:00 100 Premium-3c0dba348.png
Fieldcamp1.png Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. Guild starting province. 40000 Icon guild goods.png 12:00:00 180 Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. Guild starting province. 75000 Icon guild goods.png 24:00:00 250 Premium-3c0dba348.png

Barracks

These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedBaracks.png Improvised Barracts
  • 20% chance to gain attrition (only adjacent provinces)
  • This province requires +5% advances to be conquered
Any empty slot, excluding starting province 2800 Icon guild goods.png 02:00:00 50 Premium-3c0dba348.png
Barracks.png Barracks
  • 40% chance to gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
Any empty slot, excluding starting province 5000 Icon guild goods.png 02:30:00 90 Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Barracks
  • 60% chance to gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
Any empty slot, excluding starting province 6800 Icon guild goods.png 03:00:00 125Premium-3c0dba348.png

Guild Command Post


The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildCommandPost.png Improvised Guild Command Post If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Any empty slot, excluding starting province 2900 Icon guild goods.png 2:00:00 50 Premium-3c0dba348.png
ForwardGuildCommandPost.png Forward Guild Command Post
  • 40% chance to gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
  • This province generates 30% more victory points.
Any empty slot, excluding starting province 5200 Icon guild goods.png 2:30:00 90 Premium-3c0dba348.png
FortifiedGuildCommandpost.png Fortified Guild Command Post
  • 60% chance to gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
  • This province generates 100% more victory points.
Any empty slot, excluding starting province 7000 Icon guild goods.png 3:00:00 125 Premium-3c0dba348.png