Klan Slagmarker Ny
Hvad er klanslagmarkerne?
Klanslagmarkerne er en funktion, som giver klaner mulighed for at matche deres færdigheder i kamp, strategi og magt mod andre klaner på et slagmarkskort. Der er forskellige slagmarkskort med forskellige udfordringer og belønninger, hvorpå de deltagende klaner kan udfordre hinanden og få både personlige og guild-belønninger samt guild powerpoints.
klaner sammensættes i ligaer, og klanerne kæmper om provinser på et af slagmarkskortene. Hver provins vil give en vis mængde sejrspoint til den klan som ejer den hver time. Mængden af sejrspoint afgør den endelige placering på slagmarken, og afhængigt af din klans præstation kan den rykke op eller ned i ligasystemet. At rykke op betyder, at slagmarkenbliver endnu mere udfordrende, da din klan vil møde mere konkurrencedygtige rivaler, efterhånden som den vokser, men vil også give endnu bedre belønninger til både klan medlemmerne og klanen.
Slagmarkskort
Vulkanen | Vandfaldsøgruppen |
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Der findes 2 forskellige kort som skiftes ad ad og vil være verdensspecifikke, hvilket betyder, at hele din verden vil spille det samme kort på samme tid, og når sæsonen er slut, vil du skifte til det andet kort med den næste sæson.
Hvordan får jeg adgang til Klan-slagmarker?
Ligesom andre Forge of Empires funktioner, vil adgangen til Klan-slagmarker dukker op i jeres by. Hvis du er medlem af en klan, og har låst op for Militærtaktikker i Teknologitræet, vil du have adgang til denne funktion. Klan-slagmarksbygningen finder du nordøst for din by, lige under Kulturel bosættelse.
Før oplåsning | Efter oplåsning |
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Fil:V SS StoneAge BattlegroundRuins.png |
Klik på bygningen for, at åbne for Klan-slagmarker!
How can I participate in a Battleground?
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.
The basics
Provinces
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.
Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring.
Conquest Flags - Attacking & Negotiating
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.
League -> | Copper | Silver | Gold | Platinum | Diamond |
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Advances needed | 40 | 70 | 100 | 130 | 200/220* |
! *200 for the Waterfall Archipelago, 220 for the Vulcan Archipelago
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.
Defending Provinces
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.
Focus Mechanic
For Founders, Leaders and Battleground Officers of a Guild. This functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.
Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.
Battleground Logs
Log entry types | Description |
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Province lost | This log entry show when your guild has lost the ownership of a province and which guild has conquered it |
Province Conquered | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown). |
Intruder Alert | which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.
Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log, |
Construction logs | which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building. |
Battleground Leaderboard
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:
Guild Battleground Championships
For six Battleground seasons, your Guild will compete with other Guilds for truly unique prizes, at first – for Diamond Guilds. To check the current Championship duration and the current Diamond League prize, click on this symbol on the top right of your screen in the Guild Battlegrounds:
You can track your progress in Battlegrounds and the Championship on the Leaderboard. The Rankings button will now show the Guild-Battlegrounds-based ranking by default.
The ranks will be based firstly on League Points your Guild currently has, secondly on the amount of Battleground victories in the current Championship, thirdly on total Victory Points accumulated in the current Championship, and lastly on the Guild Level.
Victory Points
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
Victory Points are accumulated during as normal during each Battleground season within the duration of a Championship and used to determine rankings.
Attrition
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face. It can be reduced by placing buildings, however the reduction can never exceed 80%.
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. Each Guild Member's attrition level can be seen in the Member Activity tab.
However, attrition resets to 0% each day (midnight server time).
If you're curious about the other data, you can take a look at the full table Attrition Table page.
League System
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.
Copper | Silver | Gold | Platinum | Diamond |
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League Points
A Guilds League points (LP) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.
The number of League Points can never go below 0 or above 1000.
League | League Points |
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Diamond |
901-1000 |
Platinum |
651-900 |
Gold |
351-650 |
Silver |
101-350 |
Copper |
0-100 |
Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below:
Placement | 8 Guilds | 7 Guilds | 6 Guilds | 5 Guilds |
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1st place | +175 | +150 | +125 | +100 |
2nd place | +125 | +100 | +75 | +50 |
3rd place | +75 | +50 | +25 | 0 |
4th place | +25 | 0 | -25 | -50 |
5th place | -25 | -50 | -75 | -100 |
6th place | -75 | -100 | -125 | |
7th place | -125 | -150 | ||
8th place | -175 |
Province Buildings
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Decoys, Traps and Watchtower
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.
Fieldcamps
These buildings can only be build in your Guild starting province and provide 20-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Belønninger
Diamantliga Belønninger
Mesterskabstårnet
Lad os starte med den mest kraftfulde tilføjelse - Mesterskabstårnet! Denne bygning er en mesterskabsbelønning, specifik for diamant ligaen. Ikke nok med det, de nye mesterskabsbelønninger er designet med rotation i tankerne, så efter hvert mesterskab kan I muligvis se en opdateret belønning, og chancen for at få den, I ønskede, kan være væk!
Udfordringen med at få Mesterskabstårnet er virkelig ikke let. Vind mindst FEM Diamant Liga slagmarker i et mesterskab for at få nok fragmenter til at låse op for niveau 2 i det splinternye Mesterskabstårn!
Turneringspladsen
Det er dog ikke alt! For hver Diamant liga kamp eller -forhandling har I en chance for at modtage fragmenter af den nye begrænsede bygning - Turneringspladsen!
Når en slagmark slutter, kan klaner opnå forskellige belønninger, som afhænger af placeringen:
Prestige i henhold til nuværende liga og placering; Klanstyrke i henhold til placering på en slagmark Fragmenter af et Ærestatue valgsæt(ÆSVS). I Diamantligaen vil de klaner som tager 1., 2. og 3. pladsen, modtage særlige diamantliga-belønninger ud over fragmenterne af ÆSVS. I første omgang vil dette være fragmenter til Mesterskabstårnet - MT
Vulkankortets belønninger
klanbelønninger
Rang |
Kobber |
Sølv |
Guld |
Platin |
Diamant | ||||||
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Fragment til ÆSVS |
Styrke |
Fragment til ÆSVS |
Styrke |
Fragment til ÆSVS |
Styrke |
Fragment til ÆSVS |
Styrke |
Fragment til MT |
Fragment til ÆSVS |
Styrke | |
1 | 50 | 54,600 | 100 | 163,800 | 125 | 273,000 | 150 | 382.200 | 3000 | 200 | 546.000 |
2 | 40 | 47.900 | 80 | 143,500 | 100 | 239,000 | 120 | 334,800 | 1000 | 160 | 478,200 |
3 | 38 | 43,300 | 75 | 129,700 | 94 | 216,100 | 113 | 302,600 | 500 | 150 | 432,200 |
4 | 35 | 40,800 | 70 | 122,300 | 88 | 203,000 | 105 | 285,200 | 0 | 140 | 407,400 |
5 | 33 | 40,400 | 65 | 121,000 | 81 | 201,600 | 98 | 282,300 | 0 | 130 | 403,200 |
6 | 30 | 39,900 | 60 | 119,700 | 75 | 199,000 | 90 | 279,300 | 0 | 120 | 399,000 |
7 | 28 | 39,500 | 55 | 118,500 | 69 | 197,400 | 83 | 276,400 | 0 | 110 | 394,800 |
8 | 25 | 39,100 | 50 | 117,200 | 63 | 195,300 | 75 | 273,500 | 0 | 100 | 390,600 |
Æresstatuen er eb særlig bygning som kan fås som belønning på Vulkan kortet i klanslagmarkerne. Æresstatuen er en opgraderbar bygning med 8 niveauer. Æresstatuen producerer mønter, klanstyrke, klanvarer og Forge Points på 24 timer. Varene er fra bygningens alder. Opgradering af Æresstatuen kræver et Æresstatue opgraderingssæt , som kan findes som en mulighed i et Æresstatue-udvælgelsessæt, hvor de andre muligheder er en Vejen til sejr eller en Æresstatue niveau 1
Æresstatuen har en kædeegenskab med vejen til sejr. Produktionen og bonusserne for Æresstatuen kan øges ved at knytte vejen til sejr-bygninger til statuen. Når den er tilknyttet, booster vejen til sejr Æresstatuen 's produktion med 5 tilfældige varer fra din tidsalder, samt giver et 5% forsvarsboost for angribende hære. Mængden af veje, der kan tilføjes til statuen, er kun begrænset af din bys størrelse og tilgængelighed af vejen. Yderligere veje skal være korrekt justeret og kan kun fastgøres til den nederste højre side af statuen. vejen til sejr kommer i tre forskellige visuelle varianter.
Ærestatue_–_Niveau_1 | Ærestatue_–_Niveau_2 | Ærestatue_–_Niveau_3 | Ærestatue_–_Niveau_4 |
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Ærestatue_–_Niveau_5 | Ærestatue_–_Niveau_6 | Ærestatue_–_Niveau_7 | Ærestatue_–_Niveau_8 |
Road to Victory |
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Vandfaldskort Belønninger
Klan belønninger
Liga |
Kobber |
Sølv |
Guld |
Platin |
Diamant | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fragment af TGESK |
klanstyrke |
Fragment af TGESK |
klanstyrke |
Fragment af TGESK |
klanstyrke |
Fragment af TGESK |
klanstyrke |
Fragment af ToC |
Fragment af TGESK |
klanstyrke | |
1 | 50 | 54,600 | 100 | 163,800 | 125 | 273,000 | 150 | 382.200 | 3000 | 200 | 546.000 |
2 | 40 | 47.900 | 80 | 143,500 | 100 | 239,000 | 120 | 334,800 | 1000 | 160 | 478,200 |
3 | 38 | 43,300 | 75 | 129,700 | 94 | 216,100 | 113 | 302,600 | 500 | 150 | 432,200 |
4 | 35 | 40,800 | 70 | 122,300 | 88 | 203,000 | 105 | 285,200 | 0 | 140 | 407,400 |
5 | 33 | 40,400 | 65 | 121,000 | 81 | 201,600 | 98 | 282,300 | 0 | 130 | 403,200 |
6 | 30 | 39,900 | 60 | 119,700 | 75 | 199,000 | 90 | 279,300 | 0 | 120 | 399,000 |
7 | 28 | 39,500 | 55 | 118,500 | 69 | 197,400 | 83 | 276,400 | 0 | 110 | 394,800 |
8 | 25 | 39,100 | 50 | 117,200 | 63 | 195,300 | 75 | 273,500 | 0 | 100 | 390,600 |
Den Store Elefant
Den Store Elefant er en 4x3 bygning, der kan opgraderes til 8 niveauer. Efterhånden som du opgraderer den, vil du modtage forskellige bonusser, herunder: en møntproduktionsbonus, Forge Points samt varer til klanskatkammeret og en stigning i klanstyrke! Til sidst, og vigtigst af alt, er der også en angrebsbonus til dine angribende hære!
På dets ottende og sidste niveau skal du tage et valg. Et valg som afspejler de mange forskellige roller elefanten har haft gennem tiderne. Vil du vælge at bruge din store elefant i kamp, handel eller støtte? Med disse tre forgrenede valg; beslutningen er meget i dine hænder!
Note: 50% of the time, the immediate reward will be one fragment for the The Great Elephant Selection kit.
Den_store_elefant - niveau 1 | Den_store_elefant - niveau 2 | Den_store_elefant - niveau 3 | Den_store_elefant - niveau 4 |
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Den_store_elefant - niveau 5 | Den_store_elefant - niveau 6 | Den_store_elefant - niveau 7 |
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Elefantbasar | Elefantkastel | Elefantens majestæt |
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Den farvestrålende Have
Kædebygnings tilføjelse - Den farvestrålende have
Alligevel er det ikke alt, du kan vinde fra en vellykket slagmark! Faktisk kan diamanter og platin liga klan-deltagere også vinde fragmenter af den Den farvestrålende have. Med nok fragmenter kan du konstruere en af tre mulige udseender til bygningen og styrke din store elefants udbytte!
Farvestrålende Have | ||
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Once connected it provides Happiness Bonus,Defensive boost for the attacker,3 Goods,1 Forge Point |
Vigtige tip - Da dette er en kædebygning, skal den være forbundet med den store elefant for at modtage visse bonusser.