Omkostningerne ved at låse sværhedsgrader op

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Prisen for at åbne nye sværhedsgrad afhænger af antal klanmedlemmer og deres tidsalder ved ekspeditionens start. Hver spiller vil generere en pris baseret på dennes tidsalder. Klanen betaler den akkumulerede pris for samtlige spillere for at åbne den næste sværhedsgrad

Note that the listed numbers represent the amounts of each goods type from that era. Therefore where it says 2 Iron Age Goods, this means 2 of each Iron Age Goods (making a total of 10 since there are 5 goods types in every era).

Player Era Difficulty II Costs Difficulty III Costs Difficulty IV Costs
Iron Age 2 IA Goods 4 IA Goods 8 IA Goods
Early Middle Age 2 IA Goods 4 EMA Goods 8 EMA Goods
High Middle Ages 3 EMA Goods 6 HMA Goods 12 HMA Goods
Late Middle Ages 4 HMA Goods 8 LMA Goods 16 LMA Goods
Colonial Age 4 LMA Goods 8 CA Goods 16 CA Goods
Industrial Age 5 CA Goods 10 IndA Goods 20 IndA Goods
Progressive Era 5 IndA Goods 10 PE Goods 20 PE Goods
Modern Era 5 PE Goods 10 ME Goods 20 ME Goods
Postmodern Era 5 ME Goods 10 PME Goods 20 PME Goods
Contemporary Era 5 PME Goods 10 CE Goods 20 CE Goods
Tomorrow Era 6 CE Goods 12 TE Goods 24 TE Goods
The Future 6 TE Goods 12 TF Goods 24 TF Goods
Arctic Future 6 TF Goods 12 AF Goods 24 AF Goods