Omkostningerne ved at låse sværhedsgrader op
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Prisen for at åbne nye sværhedsgrad afhænger af antal klanmedlemmer og deres tidsalder ved ekspeditionens start. Hver spiller vil generere en pris baseret på dennes tidsalder. Klanen betaler den akkumulerede pris for samtlige spillere for at åbne den næste sværhedsgrad
Note that the listed numbers represent the amounts of each goods type from that era. Therefore where it says 2 Iron Age Goods, this means 2 of each Iron Age Goods (making a total of 10 since there are 5 goods types in every era).
Player Era | Difficulty II Costs | Difficulty III Costs | Difficulty IV Costs |
---|---|---|---|
Iron Age | 2 IA Goods | 4 IA Goods | 8 IA Goods |
Early Middle Age | 2 IA Goods | 4 EMA Goods | 8 EMA Goods |
High Middle Ages | 3 EMA Goods | 6 HMA Goods | 12 HMA Goods |
Late Middle Ages | 4 HMA Goods | 8 LMA Goods | 16 LMA Goods |
Colonial Age | 4 LMA Goods | 8 CA Goods | 16 CA Goods |
Industrial Age | 5 CA Goods | 10 IndA Goods | 20 IndA Goods |
Progressive Era | 5 IndA Goods | 10 PE Goods | 20 PE Goods |
Modern Era | 5 PE Goods | 10 ME Goods | 20 ME Goods |
Postmodern Era | 5 ME Goods | 10 PME Goods | 20 PME Goods |
Contemporary Era | 5 PME Goods | 10 CE Goods | 20 CE Goods |
Tomorrow Era | 6 CE Goods | 12 TE Goods | 24 TE Goods |
The Future | 6 TE Goods | 12 TF Goods | 24 TF Goods |
Arctic Future | 6 TF Goods | 12 AF Goods | 24 AF Goods |