Særlige Egenskaber: Forskelle mellem versioner
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[[File:Blast.png|link=Blast]] [[ | [[File:Blast.png|link=Blast]] [[Eksplosion]]: Eksplosions evnen giver angrebs bonus for hvert felt enheden kommer nærmere til målet, den ignorerer desuden også modstanderens Stealth evner. | ||
Versionen fra 20. sep. 2016, 10:51
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.
Eksplosion: Eksplosions evnen giver angrebs bonus for hvert felt enheden kommer nærmere til målet, den ignorerer desuden også modstanderens Stealth evner.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Ridderlighed: Giver bonus i både angreb og forsvar, men kun hvis det er den eneste enhed i hæren med denne egenskab.
Nærkamp: Får angrebs bonus når den angriber en enhed i tilstødende felt.
Contact!: Always retaliates against attacks within range.
Nedgravet: Får øget forsvarsbonus når fjenden er mere end 2 felter væk.
Flyvende: Kan ikke rammes af artilleri enheder, samt den ignorerer terrænet når den flytter plads.
Heat: Reduces attack of target.
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Power Shot: Ignores defensive skills and terrain.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Reactive Armor: Cannot take more than 4 damage per attack.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.