Særlige Egenskaber: Forskelle mellem versioner

Fra Forge of Empires - Wiki DK
Hop til navigation
No edit summary
No edit summary
Linje 26: Linje 26:




[[File:Last_stand.png|link=Last Stand]] [[Last Stand]]: Gains attack and defense bonus for every unit with last stand that is killed.
[[File:Last_stand.png|link=Last Stand]] [[Sidste Mand]]: Får angreb og forsvarsbonus fra hver eneste enhed med samme egenskab, som bliver dræbt i den aktuelle kamp.





Versionen fra 20. sep. 2016, 18:50

There are some units in the game that add a further layer of tactical options to the players by featuring special skills.


Blast.png Eksplosion: Eksplosions evnen giver angrebs bonus for hvert felt enheden kommer nærmere til målet, den ignorerer desuden også modstanderens Stealth evner.


Call of duty.png Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.


Chivalry.png Ridderlighed: Giver bonus i både angreb og forsvar, men kun hvis det er den eneste enhed i hæren med denne egenskab.


Close quarters.png Nærkamp: Får angrebs bonus når den angriber en enhed i tilstødende felt.


Contact.png Contact!: Always retaliates against attacks within range.


Dug in.png Nedgravet: Får øget forsvarsbonus når fjenden er mere end 2 felter væk.


Flying.png Flyvende: Kan ikke rammes af artilleri enheder, samt den ignorerer terrænet når den flytter plads.


Heat.png Heat: Reduces attack of target.


Last stand.png Sidste Mand: Får angreb og forsvarsbonus fra hver eneste enhed med samme egenskab, som bliver dræbt i den aktuelle kamp.


Mirv.png MIRV: Hits targeted unit and between 1 and 3 additional units in range.


Morale.png Morale: All friendly units start a battle with 1 point of armor. Does not stack.


One shot.png One-Shot: Is removed from battle after attacking. Dies when battle is lost.


Power shot.png Power Shot: Ignores defensive skills and terrain.


Paratrooper.png Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.


Heat.png Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.


Reactive armor.png Reactive Armor: Cannot take more than 4 damage per attack.


Recharge.png Recharge: Fires every other turn only.


Rogue.png Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.


Stealth.png Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.